
Professional Experience
Summary:
Welcome to the first step on a demigod’s path to becoming a legendary hero: Daycare! Collect babies, face other daycares, and prove your babies are the mightiest in all of Olympus!
Responsibilities:
Concepting, Production, and Launch: Combat sequence logic; Touch-screen input for tapping, selecting, and dragging; UI/UX implementation; Player progression and levels; Source control management; Building to iOS and Android
Post-Production: Team management; Analytics review and analysis; Polish, juice, and everything we didn’t get to before launch
Summary:
Fight your bosses as an unpaid intern in the mobile arcade fighting game, Clock Out!! Wreck havoc, fight the system, and climb the corporate ladder!
Responsibilities:
Post-Production: UI/UX implementation, animation, and design; Cutscene implementation; Adding a new tutorial levels; Building to iOS using fastlane

Side Projects
Summary:
Play as the legendary disciple of the Buddha, Sun Wukong, as he works his way through the gardens of heaven, solving puzzles and gorging himself on divine peaches as he seeks the mythical peach of healing, and perhaps, enlightenment.
Responsibilities:
Production and Launch: Team Management and Source Control; Major mechanics, including the physics system, player movement, and undoing puzzle moves; Save System and Unlocks; Mobile UI/UX implementation